Etienne Boisseau

3D Prop Artist

Etienne Boisseau

Rising Storm

M1903A1 - M1903A4 upgrades. Unertl and Weaver 330c sniper optics.

Original model & textures by Daniel Baron and George Baker. Updated textures, gloss maps, upgrades, updated 3p models and wearmasks were done by me.

M1903A1 - M1903A4 upgrades. Unertl and Weaver 330c sniper optics.

Original model & textures by Daniel Baron and George Baker. Updated textures, gloss maps, upgrades, updated 3p models and wearmasks were done by me.

M1928A1 upgrades. Drum Mag, M1928A1 sights and foregrip.

Original model & textures by Brett Holton. Updated textures, gloss maps, upgrades, updated 3p models and wearmasks were done by me.

M1928A1 upgrades. Drum Mag, M1928A1 sights and foregrip.

Original model & textures by Brett Holton. Updated textures, gloss maps, upgrades, updated 3p models and wearmasks were done by me.

Type 100-40 and Type 100-44 upgrades including the Bayonet, Sights and the Type 100-44.
Original model & textures by Brett Holton. Updated textures, gloss maps, upgrades, updated 3p models and wearmasks were done by me.

Type 100-40 and Type 100-44 upgrades including the Bayonet, Sights and the Type 100-44.
Original model & textures by Brett Holton. Updated textures, gloss maps, upgrades, updated 3p models and wearmasks were done by me.

Type 89 'Knee Mortar' - Modelled and textures by me

Type 89 'Knee Mortar' - Modelled and textures by me

Type 96 - Type 99 Light Machine Gun upgrades. Optics, Bayonet and the Type 96 variant were created by me.

Original model & textures by George Baker & Drew Watts. Updated textures, gloss maps, upgrades, updated 3p models and wearmasks were done by me.

Type 96 - Type 99 Light Machine Gun upgrades. Optics, Bayonet and the Type 96 variant were created by me.

Original model & textures by George Baker and Drew Watts. Updated textures, gloss maps, upgrades, updated 3p models and wearmasks were done by me.

M1 Garand upgrades, M1 Bayonet (10") and the M1905 Bayonet (16")

Original model & textures by b0t and George Baker. Updated textures, gloss maps, upgrades, updated 3p models and wearmasks were done by me.

M1 Garand upgrades, M1 Bayonet (10") and the M1905 Bayonet (16")

Original model & textures by b0t and George Baker. Updated textures, gloss maps, upgrades, updated 3p models and wearmasks were done by me.

Japanese Katana and upgrades - Modelled and textures by me

Japanese Katana and upgrades - Modelled and textures by me

M1918 BAR upgrades. Foregrip and a bipod-less version were created by me

Original model & textures by Daniel Baron and George Baker. Updated textures, gloss maps, upgrades, updated 3p models and wearmasks were done by me.

M1918 BAR upgrades. Foregrip and a bipod-less version were created by me

Original model & textures by Daniel Baron and George Baker. Updated textures, gloss maps, upgrades, updated 3p models and wearmasks were done by me.

Weapon Modeler on Rising Storm.

Completed the polish phase on all weapons as well as the creation of all the weapon evolutions (Scopes, foregrips, bayonets, as well as all the explosives, mortars and katanas.

Was also responsible for creating the wearmasks for all weapons, optimisations (LODs), world models, and bug fixing.

These were the pre-PBR days and every weapon had to be tweaked as the lighting evolved.

Colleagues I’ve had the privilege to work with : Drew Watts, Ben Dalling, Sturt Jeffery, Charles Greivelding Thomas, Jan-Philipp Küppers, Toddel Thorsten, Nils Dücker, Conan Lang, Ross Martin & Tony Gillham.

Images posted with permission.


Rising Storm is a total conversion modification for the eagerly awaited WWII First-person Shooter, Heroes of Stalingrad: Red Orchestra; based on the Pacific campaign of 1941-45. It is unique in that it is a mod in which there is financial compensation for the development team from the backing studio.

Rising Storm covers the famous island-hopping campaigns in the Pacific from 1942 to 1945 as the US Army and Marine Corps fight it out with the Imperial Japanese army and Special Naval Landing Forces. Featuring some of the most brutal fighting in the Pacific theater, players are able to experience beach assaults, jungle fighting, close quarters cave fighting and more across Guadalcanal, Iwo Jima and many other historic locations. The player is able to take the part of either side – American or Japanese –playing through the Campaign Mode alone or with friends, or battling it out online in full player versus player multi-player.

Rising Storm is being created in a first-of-its-kind collaboration between a mod team and a professional game development studio. The Rising Storm team is made up of the best developers from the Red Orchestra modding community and the mod community at large.


  • Role Weapon Artist

  • For Tripwire Interactive

  • Date May 30th 2013

  • Type Video Game

  • URL risingstormgame.com/

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